REVEL3D Browser-native game technology

Revel3D

The next gaming platform
is already everywhere.

JavaScript gives games a common foundation across platforms. We've built the technology to take that further.

Revel3D / In development

What comes next

The opportunity is bigger than a single game.

Our engine brings existing game content into the browser. Our cloud technology handles demanding graphics calculations while the game runs in the player's browser. It sends the browser what it needs to draw the game, rather than streaming a video of gameplay.

We're building toward a portable platform that developers can use to reach players across devices. Our commercial plan starts with original games and expands into licensing the technology to other studios.

We're raising to continue the research, broaden compatibility, and bring the platform to market.

Revel3D / Investor brief

The opportunity is bigger than a single game.

JavaScript gives games a common foundation across platforms. We've built the technology to take that further. We're building toward a portable platform that developers can use to reach players across devices.

Bring the assets
Our engine converts and ingests assets from existing game pipelines, bringing geometry, textures, materials, and animation into browser-native workflows.
Shape the world
Shatter puts shader and material authoring in the browser, connected to our scene editor and runtime.
Put the cloud to work
Our cloud technology handles demanding graphics calculations while the game runs in the player's browser. It sends the browser what it needs to draw the game, rather than streaming a video of gameplay.
Build what comes next
Our commercial plan starts with original games and expands into licensing the technology to other studios. We're raising to continue the research, broaden compatibility, and bring the platform to market.

Technology in active development. Asset support varies by format and feature; cloud demonstrations have workload-specific performance and visual limits.